Showing posts with label Pattern Oriented Software Architechture. Show all posts
Showing posts with label Pattern Oriented Software Architechture. Show all posts

Tuesday, March 12, 2013

Pattern Oriented Software Architechture : Volume 2

Designing application and middleware software to run in concurrent and networked environments is a significant challenge to software developers. The patterns catalogued in this second volume of Pattern-Oriented Software Architectures (POSA) form the basis of a pattern language that addresses issues associated with concurrency and networking.The book presents 17 interrelated patterns ranging from idioms through architectural designs. They cover core elements of building concurrent and network systems: service access and configuration, event handling, synchronization,and concurrency. All patterns present extensive examples and known uses in multiple programming languages, including C++, C, and Java.The book can be used to tackle specific software development problems or read from cover to cover to provide a fundamental understanding of the best practices for constructing concurrent and networked applications and middleware.About the AuthorsThis book has been written by the award winning team responsible for the first POSA volume "A System of Patterns", joined in this volume by Douglas C. Schmidt from University of California, Irvine (UCI), USA.Visit our Web Page

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Pattern-Oriented Software Architecture : Volume 1



Pattern-Oriented Software Architecture: A System of Patterns looks at how patterns occur on three different levels--in software architecture, in everyday design, and in idioms (which describe how a particular design pattern is implemented in a programming language like C++). This synthetic approach is a little theoretical at times, but the authors also present over a dozen patterns and provide real-world examples wherever possible. For architectural patterns, the authors look at the Layers pattern, used in operating systems such as Windows NT and virtual machines. They also consider Pipes and Filters, which process streams of data. (This pattern, the authors point out, is a lynchpin of Unix.) Their Blackboard pattern shows how a complex problem, such as image or speech recognition can be broken up into smaller, specialized subsystems that work together to solve a problem. (For recognizing words from a raw waveform input, a Blackboard approach might have separate processes to find phonemes, then words, then sentences.) This book also looks at today's distributed systems in considering the Broker pattern, which is used on the Internet and in Microsoft's OLE technology. This section also presents several powerful patterns for building effective graphical user interfaces, such as Model-View-Controller. The authors define several well-known design patterns, such as the Proxy and Command patterns, and also basic, far-reaching patterns, such as Whole-Part and Master-Slave, which are widely used throughout computing. Their survey ends with a discussion on the way objects can communicate (using such patterns as Forwarder-Receiver, Client-Dispatcher-Server, and Publisher-Subscriber), which many developers will recognize as familiar patterns, but are codified here as "official" patterns. The book then discusses some idioms in C++ and a more far-reaching role for patterns in software design and architecture. By fitting patterns into traditional software engineering practices, the authors of Pattern-Oriented Software Architecture successfully argue that the role for patterns will only continue to diversify and enrich tomorrow's software engineering tools and methodologies. --Richard Dragan

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