This book will become an indispensable resource for every software
manager and technical professionals who are building new software
cross-platform, port an existing C / C + + software, or planning
software that may someday require cross-support platform. Build
Cross-Platform Applications without Compromise Throughout the book,
Logan illuminates techniques with realistic scenarios and extensive,
sample code download, including a complete cross-platform GUI toolkit
based on Mozilla? S XUL that you can download, modify, and learn from.
Coverage includes Policies and procedures used by Netscape, enabling
them to ship Web browsers to millions of users on Windows, Mac OS, and
Linux provide a consistent functionality and interfaces on all platforms
Understanding key similarities and differences between the leading GUI
platform-specific APIs, including Win32 / NET, Cocoa, and Gtk +.
Determining when and when not to use the original IDE and how to limit
their impact on portability Leveraging standards-based APIs, including
POSIX and STL Avoiding hidden portability pitfalls associated with
floating point numbers, char types, data serialization, and types in C +
+ Utilizing platform abstraction libraries such as Netscape Portable
Runtime (NSPR) Establish a cross-platform bug that effective reporting
and tracking system Creating the build for platforms and detecting build
failures on platforms when they occur Understanding the native runtime
environment and its impact on installation Utilizing wxWidgets to create
multi-platform GUI applications from a single code base carefully
testing application portability Understanding cross-platform GUI toolkit
design with Trixul.
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