Tuesday, May 8, 2012

Cross Platform Development in C++


This book will become an indispensable resource for every software manager and technical professionals who are building new software cross-platform, port an existing C / C + + software, or planning software that may someday require cross-support platform. Build Cross-Platform Applications without Compromise Throughout the book, Logan illuminates techniques with realistic scenarios and extensive, sample code download, including a complete cross-platform GUI toolkit based on Mozilla? S XUL that you can download, modify, and learn from. Coverage includes Policies and procedures used by Netscape, enabling them to ship Web browsers to millions of users on Windows, Mac OS, and Linux provide a consistent functionality and interfaces on all platforms Understanding key similarities and differences between the leading GUI platform-specific APIs, including Win32 / NET, Cocoa, and Gtk +. Determining when and when not to use the original IDE and how to limit their impact on portability Leveraging standards-based APIs, including POSIX and STL Avoiding hidden portability pitfalls associated with floating point numbers, char types, data serialization, and types in C + + Utilizing platform abstraction libraries such as Netscape Portable Runtime (NSPR) Establish a cross-platform bug that effective reporting and tracking system Creating the build for platforms and detecting build failures on platforms when they occur Understanding the native runtime environment and its impact on installation Utilizing wxWidgets to create multi-platform GUI applications from a single code base carefully testing application portability Understanding cross-platform GUI toolkit design with Trixul.

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